Golf: Weather-In-Play

Client

The Weather Channel/ T-Mobile

role

Environment Artist / Virtual Production

Collaborator(S)

Craig Chupinsky, Melvin Rice, Nick Weinmeiller

year

2025

This Immersive Mixed Reality experience explores how weather shapes the game of golf, revealing the science behind every swing, drive, and putt. Set on a forested course at sunrise sponsored by T-Mobile, the project shows how forces beyond a golfer’s control, from dew and temperature to wind and air density, can dramatically influence performance.

OBJECTIVE

This project transforms the golf course into an immersive science experience, revealing how weather conditions like dew point, wind, temperature, humidity, and air density directly impact ball flight, distance, and strategy. By blending environmental science with T-Mobile tech, the experience empowers golfers to anticipate the elements, adapt their approach, and elevate their game. For the segment, I was responsible for the mountainous, forested golf course where I was able to do some RND work with Unreal’s PCG System to develop many key features of the environment.

CREATIVE RESPONSIBILITIES

-Design and development of the mountainous, forested golf course( Encompass Modeling, Texturing, VFX Elements, Lighting, and Set Dressing)

-Unreal PCG System RND development for folf course features( forest islands, golf cart roadways, pond border development)

-PostShot: Close up dew grass to golf ball glowing bounce on the green

-PostShot: Close-Up Flag animation( simulation and texturing)

recent works

where There's a storY, there's a World.

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